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This is an eight-week course teaching Web page creation using HTML programming basics from text editing to CSS, fonts, lists, images and tables. From this course, students will be able to create Web pages on any computer at any time for any other class assignment.
This course is the continuation of Introduction to Web Design. Advanced HTML and CSS coding will be used within text-editors, WYSIWIG tools and/or Web 2.0 platforms. Students will create web pages demonstrating concepts on a near-daily basis and validating their source code to ensure current web specification compliance.
In addition, usability evaluation techniques and good web design techniques will be used, culminating in a course capstone project. Past capstone projects include National History Day website exhibits and beta-product evaluations of a Web 2.0 learning environment for the National Academy Foundation.
In this course students will learn the elementary principles of computer programming while creating three-dimensional animated worlds in the Alice programming environment. Some of the topics we will cover include simple data types, control structures; an introduction to array and string data structures and algorithms; recursion; event driven-programming; multimedia and simple animation; basic software development and modularity.
Computer Networking guides students through all phases of implementing and troubleshooting common TCP/IP Ethernet networks using readily available commodity network hardware connected with CAT5/6 cable. It covers network components, cables, and connectors. The course walks students through network standards, protocols, and topologies. It guides students through implementing and troubleshooting a LAN, as well as discussing access issues for WANs. The course also includes a brief history of networks. Finally, students get a chance to discover what types of network-related careers exist today.
Introduction to Digital Video will provide a hands-on introduction to digital video production. It guides students through all phases of digital video production, from planning, executing, and managing a video shoot to editing footage. Students explore methods of sharing and broadcasting digital videos, including platform versions, CDs/DVDs, and web delivery. They also learn about publicizing a digital video, using techniques such as search engines to direct viewers to the production. Students also explore career opportunities in digital video production.
Students will develop advanced web design techniques from the perspective of a professional web designer. Students will evaluate the needs of a client and tailor a custom website accordingly. Software: Adobe Dreamweaver CS4. Prerequisite: Introduction to Web Design
This course emphasizes object-oriented design using the Java programming language. Some of the topics we will cover include control structures, arrays, objects, packages, exception handling, the I/O system, and Graphical User Interface design.
This course is designed to develop student academic, engineering and problem solving skills through the completion of a comprehensive IT Research and Design (R&D) project. Students will act as a member of a design team and utilize a variety of communication technologies and multimedia software to research, design, develop and present a viable solution to a comprehensive challenge. Students form a “mock†technology company and assume roles in a company to complete activities needed to develop a solution. Patent research and intellectual property management are integral components on the R&D project.
Course topics include properties of real numbers, operations with real numbers, solving equations and inequalities, proportions and percents, including percent increase and decrease, probability and statistics, algebraic concepts including multiple representations of linear functions, systems of equations, and exponents. The treatment of these topics is designed to provide students with an understanding of the fundamentals of Algebra and to improve skills essential for success on the CAPT.
Entrepreneurship is the study of creating a product or service that someone will want to buy. You are going to learn how to create a business from scratch and produce a presentation that you will give in front of judges. While you are in our room, consider yourself an entrepreneur in training. I’ll train you and evaluate your learning, but sometimes you’ll train yourself or another student. As you gain more training, you’ll gain the confidence to take on the challenge put forth to you. Be open to new learning, take risks, and remember “every one lives by selling something”.(Robert Louis Stevenson)
The E-Commerce Entrepreneurship course introduces students to the world of e-commerce and develops academic skills, creative thinking, and problem solving through the completion of a comprehensive e-commerce business project. Students and teachers utilize a variety of Internet-based technologies—including Joomla! and Wordpress—or an equivalent, to set up, develop, and maintain a fully functioning online store. As part of their coursework, students and teachers participate in synchronous and asynchronous online technical seminars and virtual conferences facilitated by content experts, high school teachers, and technology professionals.
Course description: This course is a continuation of level II. It provide students with the opportunity to continue expanding their knowledge of the language and their ability to communicate in it both orally and in writing. In this course, pupils will review and practice concepts studies in the second year level and move on to more complex grammatical principals and verb tenses.Students will work in the acquisition and use of new vocabulary, and will be constanlty challenged to express themselves in the target language through oral discussions, reading and writing exercises.
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